Lighting is the process of adding lights to the scene (imagine that). I used a modified three point lighting system, which involved placing a point light, two fill lights, and a back light. The point, or main, light is in front of and slightly above Kopf, and is shining down and casting a shadow behind him. It is the only of the 4 lights to emit diffuse and specular. My two fill lights are located on Kopf's sides, and help to make the shadows on his body less intense so as not to obscure detail. The back light is directly behind Kopf and shines forward to help him stand out more against the background and add depth.
I then added a simple camera, placed its pivot point inside of Kopf around his mid-section, and set the camera to rotate 360 degrees around him over a span of 120 frames (about 5 seconds).
My lights from the back, showing the point light furthest away, the back light closest, and the fill lights in between |
I attempted to render out in mental ray, a plugin which using raytracing to simulate natural light. However, given how OS X Mavericks seems to hate mental ray (and Maya in general), I was not able to batch render out my full rotation. I did, however, get this pretty sweet still shot.
He looks pretty nice when his spine isn't wrapping around itself |
You may be asking: Where is the final rotation? Well, it's coming in the next post, where I will summarize my experience and point out areas that I still need to work on. It won't initially be rendered in mental ray, but I will find some way to get that done later. It will instead be in the (rather disappointing looking) Maya Software.
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